![]() ![]() I can only say that all those stuff was made by a certain "MICHAEL BITSAKIS Lead 3D Artist, Render Expert at Instant Light PBR Renderer",Īnd looking at his catalog ( ) I think that he is a very skilled man in texturing and rendering :) My texturing/painting skill is yet very coarse because I'm focusing mostly on modelling. > Yes, I did see the glass textures from this same link you sent previously. Splines works well also in Surface mode but are much, much more heavy and time consuming becauseĭrawing with Spline tool involves boolean operations, that are very heavy in Surface mode.Ĥ) Also, how does one create 'glass' in PBR?Īs I wrote some times ago one of the actual features that PBR in 3D-Coat misses it's just materials with Transparency/Refraction Index.īut there's someone very skilled that has created a bunch of smart materials that simulates glass and transparency. I suggest you to do it in Voxel mode and eventually, if you want, you can further transform the object to Surface mode. The example is very coarse and easy, but with the right time it's possible to do sharper and polished models. ![]() Here's a simple tut the I have made for you and it's about the Spline tool. (I know, it's easy to do with flow in MoI!) I often use it and it's a big time saver.ģ) > BTW, as long as you're giving tips, how would you add the flex hose pattern to a hose object created with curve as in this picture. An excellent product with very good cost/benefit ratio. I can suggest you the "Wacom Intuos Pro Medium". If you want to easily work with sculpting software, for some situations a Wacom it's necessary. 1) > I'd like to be able to do the same in 3D Coat as it 'fills' a hole in my 3D arsenal.įor me too 3D-Coat is the "missing link" between Nurbs (Moi/Rhino) and Poly/SDS (Rocket3F/NVIL).Ģ) > unless you have mad sculpting skills and a wacom- neither which I have or intend to have.
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